Label buttons are identified as having a yellow background by default and a white circle symbol in the top left corner.
- Name a label button with a description or a consequence of an event marked by a code button. This label is attached to the last open coded instance on the timeline or all active code buttons pressed down. For example, you may name a label button “Three Point” for a “Shot on Goal” code button.
- Labels in an instance can be quickly viewed by mousing over an instance in the timeline. The labels will appear above the playhead strip.