During cap­ture, SportsCode Elite cre­ates a sec­ond time­line file, so cod­ed instances can be viewed by oth­er com­put­ers over a net­work. This file can be found inside the movie pack­age and can be opened by any SportsCode appli­ca­tion. SportsCode Elite cre­ates this sec­ond file to guar­an­tee that your active cod­ing time­line is not cor­rupt­ed or changed.

During cap­ture, the time­line share will auto­mat­i­cal­ly update every 5 to 10 sec­onds with the most recent cod­ed infor­ma­tion. To man­u­al­ly update, click on the update but­ton in the cap­ture win­dow. This writes out the .TLshare file, so that oth­er users on the net­work will get the lat­est information.

Before div­ing off into time­line shar­ing we strong­ly rec­om­mend con­sult­ing the IT depart­ment or Sportstec. The net­work­ing side of things can be quite tricky as every net­work is set­up a lit­tle dif­fer­ent­ly and might have some quirks that could present some real problems.

This fea­ture shares the video file over the net­work. Playing video over a net­work is very intense because of the large amount of data involved in the movie files. A robust net­work is extreme­ly impor­tant. We rec­om­mend using giga­bit eth­er­net switch when con­nect­ing the com­put­ers for this reason.

For pur­pos­es of this man­u­al, a sim­ple net­work between two com­put­ers run­ning Mac OS X 15 will be out­lined. Again, con­tact the IT depart­ment or Sportstec if more expla­na­tion is required or help is needed.