Hudl Sports­code Count­down: Match Day Live Shar­ing and Setups

Hudl Sports­code Count­down: Match Day Live Shar­ing and Setups

The third blog in this series from Prod­uct Man­ag­er Paul Arnott takes an in-depth look at the improve­ments com­ing to the match day expe­ri­ence.

As I men­tioned pre­vi­ous­ly in this series, you can now eas­i­ly record mul­ti­ple angles on a sin­gle com­put­er with Hudl Sportscode.

This makes for a much bet­ter expe­ri­ence for ana­lysts on match day. It takes less time to set up and pack up equip­ment, and you’ll either save mon­ey on hard­ware or free up com­put­ers for oth­er pur­pos­es (like record­ing a back­up copy or shar­ing video to oth­er analysts).

It also means coach­es and ana­lysts can review video and do their own analy­sis imme­di­ate­ly after the match because you’ll have a com­plete mul­ti-angle pack­age with video and data already aligned.

For teams with mul­ti­ple staff analysing video on match day, Hudl Sports­code has a new sim­ple work­flow for shar­ing video and data between devices. Say good­bye to time­line shares, mir­ror codes and live stacking. 

Instead, Hudl Sports­code writes a local copy of the video on the view­ing com­put­ers. This means you get bet­ter play­back per­for­mance than with time­line share in Ver­sion 11, and end up with a full copy of the video pack­age post-game.

Try it for sin­gle or mul­ti-angle video. From the view­ing com­put­er, choose to import either one, sev­er­al or all of the angles from each of mul­ti­ple cap­tur­ing com­put­ers, then select which time­lines you want to import live.

If need­ed, the view­ing com­put­ers can even be dis­con­nect­ed from the net­work. Say it’s half-time and you want to take a view­ing com­put­er to a team meet­ing for a pre­sen­ta­tion (because the video is stored on that com­put­er). Go ahead! 

When you’re fin­ished, recon­nect to the net­work for the sec­ond half. The time­line will quick­ly update itself with any video you missed dur­ing the break, with­out the video and data align­ment skip­ping a beat.

Have mul­ti­ple peo­ple cod­ing dur­ing a game? It’s sim­ple to share video and data with each oth­er in Hudl Sports­code. You sim­ply start cap­tur­ing on two (or more) com­put­ers, then live edit each pack­age to con­nect to video and data streams on oth­er com­put­ers. You and any oth­er ana­lyst will be able to see all the video angles in a stack, plus all the data streams on the timeline.

We made sure the shar­ing speed would be fast. It only takes 6 – 8 sec­onds for video to reach the view­ing com­put­er, and 4 – 6 sec­onds for data. That’s a lot quick­er than in Ver­sion 11 (which can take up to 30 seconds). 

If a coach needs to make a quick deci­sion, they can depend on see­ing the video because it’ll now be avail­able much faster. If you require an even quick­er response, you can always cap­ture the video on mul­ti­ple com­put­ers to see the video almost instantly.

Whether you’re a foot­ball ana­lyst shar­ing video to the side­line, a rug­by or AFL ana­lyst shar­ing to a coach in the box, or a bas­ket­ball video coor­di­na­tor who needs to get the video court­side, Hudl Sports­code has a smoother, more seam­less process. The video and data will flow quick­er — a key com­po­nent in any analyst’s work­flow, no mat­ter the sport.