Ice Hockey | Breakdowns and Reports

Learn more about how our analysts tag your games and the reports we return.

Hudl Assist follows the rules and statistician manual of NCAA sports

Know what you're looking for? Hop to a specific stat by clicking the link below.

Shots


Shot Attempts

A shot attempt is when an offensive player hits the puck in the direction of the goal in attempt to score. A shot attempt can result in; a goal, save, block, or miss (off-target).

Things to Note:

  • Due to the video angle/quality determining a shot can be subjective.
  • Due to the video angle/quality shots may be tagged as “unknown athletes”.

Assist

An assist is awarded to the player or players (maximum two) who touch the puck prior to the goal scorer, provided no defender plays or possesses the puck in between. A rebound or deflection off a defending player does not constitute a change in possession.

Things to Note:

  • Assists are subjective and what one coach considers an assist another will not.
  • Due to the flow of the game/camera we may not always be able to see who passed the puck for the assist(s).

Blocked Shots

If a skater blocks a shot headed toward an empty net, it is recorded as a blocked shot and thus not a shot on goal.

A Blocked Shot is tagged when a Defender prevents the puck from going into the net. This can be done by using their body or stick to change the trajectory of the shot.

Things to Note:

  • A blocked shot can be difficult to see as we may not be able to see if the block came from a teammate or opponent.
  • A goalie is not marked for a blocked shot, theirs will be recorded as saves.

Goal

A goal shall be credited in the scoring records to a player who propels or directs the puck into the opponent’s goal.

Things to Note:

  • If a defensive player scores a goal, credit shall go to the last offensive player to have touched the puck.
  • Due to the flow of the game and quality of video, we may not be able to see who scored the goal.

Missed

A shot was taken by a player that misses the goal and is not blocked by a defender or saved by the goalie.

Things to Note:

  • Due to the video angle/quality, a missed shot might be difficult to see.
  • Due to subjectivity, a missed shot might be interpreted as a pass.

Shot Location

The location will be marked from where the player took the shot.

Things to Note:

  • Due to some camera angles shot location may not be tagged or could be off.

Save

A save for a goaltender and a shot on goal for a player or team shall be credited only when the goaltender has prevented the puck from entering the net, and must be recorded on each occasion that the goaltender prevents a goal.

Things to Note:

  • A save may be difficult to see due to the video angle and quality.
  • Only goalies can be credited with a save.

Face-Off


Face-Off

A face-off will take place at the beginning of every game, every period after a goal scored, and after every dead play. A player from each team will battle for the puck in a designated Face-Off zone.

Face-Off Won

The player, in the face-off, of the team that controls the puck, is awarded the face-off Win.

Face-Off Loss

The player, in the face-off, of the team that does not control the puck, is awarded the face-off Loss.

Things to Note:

  • The NCAA rules/statistician manual does not state the exact definition of a face-off
  • Determining the control of the puck may be subjective
  • Due to the video angle/quality player jerseys for Faceoffs may be tagged as unknowns

Infractions and Penalties


Infractions

Icing

Should any player of a team, equal or superior in numerical strength to the opposing team, shoot, bat with the hand or stick, kick or deflect the puck from his own half of the ice, beyond the goal line of the opposing team, play shall be stopped. This is considered icing.

Offsides

Players on the attacking team must not precede the puck into the attacking zone. This is considered offside.

Things to Note:

  • No player stats are taken for infractions

Penalties

Minor Penalty

For a minor penalty, any player, other than a goalkeeper, shall be ruled off the ice for two minutes, during which time a substitute shall not be permitted.

Major Penalty

For any major penalty, the offender shall be ruled off the ice for five minutes, during which time a substitute shall not be permitted.

Things to Note:

  • Due to video angle/quality, it may be difficult to determine if the penalty is major and minor.
  • Minor penalties are far more common.
  • We suggest teams film on the opposite side of the penalty box and show the scoreboard (throughout the game) in order for us to determine the type of penalty.
  • We tag the penalty when we see it occur on the ice. The power play is then enforced during the next face-off.

Automatic Stats


These stats are automatically calculated based on tags in your video or based on the information you have provided in your Assist submission.

+/- (Plus/Minus)

The number of goals scored while a player is on the ice.

+ (Plus)

The number of goals scored, for the team, while a player is on the ice.

- (Minus)

The number of goals scored, for the opponent, while a player is on the ice.

Things to Note:

  • Assist does not tag +/-.
  • Coaches can add +/- after the breakdown is returned by following the steps below:
    • Change the URL in your browser from /explore to /tagging
    • Select +/-
    • Go through each goal and select edit to add in the players on the ice for their team.

Penalty Kill Opportunities

An opportunity to stop the opposing team from scoring when they are a man up.

Failed Penalty Kill

When the opposing team scores a goal during their power play when they are a man up.

Successful Penalty Kill

When a team stops the other team, during their power play, from scoring a goal.

Things to Note:

  • This is recorded based on if a goal is scored during a recorded power play

Points

The number of goals and assists awarded to a player.

Things to Note:

  • This is calculated automatically by the goal and assists tags.
  • If the video angle/quality is poor points might be off due to unknown player tags.

Power Play

Teams are on a power play when they have at least a one-player advantage on the ice for any amount of time. Teams defending the power play are considered to be in a “penalty-killing” situation.

Failed Power Plays

When a power play happens and the team with at least a one-player advantage does not score in the amount of time the power play occurs is considered a fail.

Successful Power Plays

When a power play happens and the team with at least a one-player advantage scores in the amount of time the power play occurs is considered a success.

Things to Note:

  • If the goal happens as the player is reentering the game it should be considered a successful power play
  • However, due to the video angle, we may not be able to determine when the player is entering