Code mode is used to create data points in a Hudl Sportscode timeline. You can then review and save these data points (also called instances) as well as present them to your team.
To code video already captured in your timeline, open a movie package and code window, then click Code mode.
Click a code button or use a hotkey to activate coding.
When you deactivate the code button, the instance will appear where the red playhead is located in the timeline.
Code mode can be used during a capture. Enter code mode in the code window and use the timeline video.