Football | How Hudl Breaks Down Video

With Hudl Assist, our analysts break down your video for you. Once your breakdown is complete, you’ll receive an email notification and can then view the data and auto-generated playlists, or dig deeper into the stats with the tendency report, box score or drive chart. 

Breakdown Analysis

Hudl breaks down 14 columns for your team:

ODK (Offense, Defense and Kicking)
Offense, defense and kicking from your perspective. If your team is on offense, we’ll tag O. We use S if there is no action on the field due to a penalty, a scoreboard shot or if we can’t see the field. For two point conversions, we’ll tag a K from your team’s perspective with a result of good or no good, since a two point conversion takes place during an extra point attempt.

QTR (Quarter)
We’ll tag 1, 2, 3 or 4. If the game goes into overtime, we use 5 to denote all overtime situations. 

DN (Down)
Down is always tagged from the offensive perspective. We won’t tag DN on these plays:

  • Kick Off/Kick Off Return
  • Extra Point/Extra Point Block
  • 2 Point Conversion/2 Point Conversion Block

DIST (Distance)
We tag distance from the 1 to 99 yard line from the offensive perspective. If the ball is between yards, we’ll round up to the nearest yard (e.g. if the ball is between 8 and 9, the distance will equal 9). We won’t tag DIST for the following plays:

  • Kick Off/Kick Off Return
  • Extra Point/ Extra Point Block
  • 2 Point Conversion/2 Point Conversion Block 

YARD LN (Yard Line)
We tag the entire field on every play, even kickoffs. When we tag YARD LN we round away from the goal line so your distance should match the yard line.

GN/LS (Gain/Loss)
We tag all gains and losses. GN/LS is always tagged from the offensive perspective. The penalty will reflect the distance that the ball moved play to play, not the distance the penalty was for. We won’t tag GN/LS for kicking plays.

We tag Hash as L, M, R for each plan, all from the offensive perspective. We base hash on where the ball is, and if we can’t see the ball, where the quarterback is.

Motion Direction
We tag motion direction at the moment of the snap as L or R from the offensive perspective. We won’t tag shifts as part of motion direction.

Play Direction
We tag play direction as L or R from the offensive perspective. This indicates the direction of the play after the ball is snapped based on where the play moves at the line of scrimmage.

Play Type
We tag play type from the offensive perspective on every play except penalties before the snap. 

We tag result on every play and from the offensive perspective.

OFF FORM* (Offensive Formation) 
We will diagram all formations for a submitted game. These will be returned with the Assist data to be named by the team. To name the formations, click Name Formations on the video library page. Once added, the names will appear in the breakdown data column for the submitted game and future submissions. Any new formations that are tagged throughout the season will need to be named by the team. 

We tag series to define the plays for one team’s attempt at scoring, starting when they gain possession of the ball. A series ends when the other team gains possession of the ball. 

  • The first offensive series will be labeled with 1 for all plays. 
  • When the other team’s series starts, that will also be tagged as 1 for their offensive series.
  • Once the original team gets the ball back, the series will be labeled with 2.

We tag this to help teams identify what plays were efficient based on a predetermined calculation. It will be tagged as Yes or No

  • On first down, a play is efficient if it results in 40% or more yards toward a first down. 
  • On second down, a play is efficient if it results in 50% or more yards to reach a first down.
  • On third and fourth down, a play is efficient if it results in a first down.

We highly recommend that you intercut before you submit your game or after our analysts return it.

Returning Games

It’s up to you to send our analysts clear game footage to break down. The breakdown is based on the analyst’s ability to view the game clearly and in its entirety. If we can’t see a play, there’s potential the breakdown data could be wrong or incomplete.

Here are a few examples of why we would return a game to you:

  • Poor video quality
  • Video is out of order
  • Video length is shorter or longer than expected with no explanatory notes from the coach
  • Video does not start at the beginning of the game
  • Incomplete or missing video
  • Analysts can’t see the field 


Leave a note for the analysts to help them to tag your game. An example of a note would be indicating that play number 43 is missing. Notes are not required but help our analysts accurately tag your game.

Custom Breakdown Data
If you’d like to tag columns in addition to the 14 that Hudl Assist breaks down, add your own columns and breakdown data. Click here to view more information on how to add custom breakdown columns.

Individual Player Stats
Hudl Assist does not include individual player stats. These can be added by the team for more accurate and insightful reporting.