Football | How Hudl Breaks Down Video

Breakdown Analysis

Hudl Assist breaks down 16 columns for your team. Here’s how we break them down:

Offensive Formation (OFF FORM

Our ana­lysts will draw dia­grams for each offen­sive for­ma­tion. Once your game is returned, you’ll see the options to name the for­ma­tions with your ter­mi­nol­o­gy. Any new dia­grams tagged dur­ing the sea­son will need to be named. To name your diagrams: 

  1. Hover over Video and click Library.
  2. Click Manage Formations.
  3. Name your for­ma­tion and back­field diagrams. 

Offensive Strength (OFF STR

You can name and tog­gle strength for each for­ma­tion. We track it from the video and you can update it when you name each for­ma­tion. It’ll be a sep­a­rate col­umn in your library, but you can run reports based on both for­ma­tion and strength to ana­lyze your opponent’s strat­e­gy or find holes in your offense.


Our ana­lysts will draw each play­er in the back­field to cre­ate back­field dia­grams for you to name. Our dia­grams are based on a grid at each lev­el — whether the QB is under cen­ter, in pis­tol or gun. We’ll tag each back based on this grid, too.

You can also give a sin­gle back­field up to three names based on strength (bal­anced, right and left). Backfield will pop­u­late as a sep­a­rate col­umn in your break­down data. 

Bonus: Tracking back­field sep­a­rate­ly gives you super detailed ten­den­cy reports. You’ll be able to ana­lyze your opponent’s favorite plays, zones and gaps for each back­field in that formation.


We tag series to define the plays for one team’s attempt at scor­ing, start­ing when they gain pos­ses­sion of the ball. A series ends when the oth­er team gains pos­ses­sion of the ball. 

  • The first offen­sive series will be labeled 1 for all plays. 
  • When the oth­er team’s series starts, that will also be tagged as 1 for their offen­sive series.
  • Once the orig­i­nal team gets the ball back, the series will be labeled 2.


We tag this to help teams iden­ti­fy what plays were effi­cient based on a pre­de­ter­mined cal­cu­la­tion. It will be tagged as Yes or No.

  • On first down, a play is effi­cient if it results in 40% or more yards toward a first down. 
  • On sec­ond down, a play is effi­cient if it results in 50% or more yards to reach a first down.
  • On third and fourth down, a play is effi­cient if it results in a first down.

ODK (Offense, Defense and Kicking) 

Offense, defense and kick­ing from your per­spec­tive

  • If your team is on offense, we’ll tag O
  • For two-point con­ver­sions, we’ll tag a K from your team’s per­spec­tive with a result of good or no goodsince a two-point con­ver­sion takes place dur­ing an extra-point attempt.
  • We use S for a score­board shot, if there is no action on the field due to a penal­ty or we can’t see the field. 

You can always flip offense and defense by mak­ing a copy of the video. 

Quarter (QTR

We’ll tag 1, 2, 3 or 4. If the game goes into over­time, we use 5 to denote all over­time situations. 

Down (DN)

Down is always tagged from the offen­sive per­spec­tive. We won’t tag DN on these plays:

  • Kickoff/​Kickoff Return
  • Extra Point/​Extra Point Block
  • Two-Point Conversion/Two-Point Conversion Block

Distance (DIST

We tag dis­tance from the 1 to 99 yard line from the offen­sive per­spec­tive. If the ball is between yards, we’ll round up to the near­est yard (e.g. if the ball is between 8 and 9, the dis­tance will equal 9). We won’t tag DIST for the fol­low­ing plays:

  • Kickoff/​Kickoff Return
  • Extra Point/​Extra Point Block
  • Two-Point Conversion/Two-Point Conversion Block

Yard Line (YARD LN

We tag the entire field on every play, even kick­offs. When we tag YARD LN we round away from the goal line so your dis­tance match­es the yard line. 

Gain/​Loss (GN/LS

GN/LS is always tagged from the offen­sive per­spec­tive. The penal­ty will reflect the dis­tance that the ball moved play to play, not the dis­tance of the penal­ty. We won’t tag GN/LS for kick­ing plays.


We tag Hash as L, M, R for each play, all from the offen­sive per­spec­tive. We base hash on the ball posi­tion. If we’re not able to see the ball, it will be based on the quarterback.

Motion Direction (MOTION DIR)

We tag motion direc­tion at the moment of the snap as L or R from the offen­sive per­spec­tive. We won’t tag shifts as part of motion direction.

Play Direction (PLAY DIR

We tag play direc­tion as L or R from the offen­sive per­spec­tive. This indi­cates the direc­tion of the play after the ball is snapped based on where the play moves at the line of scrimmage.

Play Type 

We tag play type from the offen­sive per­spec­tive on every play except penal­ties that occur before the snap. 


We tag result on every play from the offen­sive perspective.

Rejected Games

It’s up to you to send our ana­lysts clear footage to break down. The break­down is based on the analyst’s abil­i­ty to view the game clear­ly and in its entire­ty. If we can’t see a play or it’s a scrim­mage that doesn’t fol­low nor­mal rules, there’s poten­tial the break­down data could be wrong or incomplete.

Here are a few exam­ples of why we would reject a game:

  • Poor video quality
  • You sub­mit­ted a scrim­mage that didn’t fol­low the rules of the game.
  • The plays weren’t in order.
  • The plays sub­mit­ted were only for one side of the ball.
  • There weren’t yard lines, or the yard lines weren’t marked clearly.
  • Yard lines were only drawn every 10 yards.
  • The game was only record­ed from an end zone angle.