Football | How Hudl Breaks Down Video

Breakdown Analysis

Hudl Assist breaks down 16 columns for your team. Here’s how we break them down:

Offensive Formation (OFF FORM

Our analysts will draw diagrams for each offensive formation. Once your game is returned, you’ll see the options to name the formations with your terminology. Any new diagrams tagged during the season will need to be named. To name your diagrams: 

  1. Hover over Video and click Library.
  2. Click Manage Formations.
  3. Name your formation and backfield diagrams. 

Offensive Strength (OFF STR

You can name and toggle strength for each formation. We track it from the video and you can update it when you name each formation. It’ll be a separate column in your library, but you can run reports based on both formation and strength to analyze your opponent’s strategy or find holes in your offense.


Our analysts will draw each player in the backfield to create backfield diagrams for you to name. Our diagrams are based on a grid at each level — whether the QB is under center, in pistol or gun. We’ll tag each back based on this grid, too.

You can also give a single backfield up to three names based on strength (balanced, right and left). Backfield will populate as a separate column in your breakdown data.

Bonus: Tracking backfield separately gives you super detailed tendency reports. You’ll be able to analyze your opponent’s favorite plays, zones and gaps for each backfield in that formation.


We tag series to define the plays for one team’s attempt at scoring, starting when they gain possession of the ball. A series ends when the other team gains possession of the ball. 

  • The first offensive series will be labeled 1 for all plays. 
  • When the other team’s series starts, that will also be tagged as 1 for their offensive series.
  • Once the original team gets the ball back, the series will be labeled 2.


We tag this to help teams identify what plays were efficient based on a predetermined calculation. It will be tagged as Yes or No.

  • On first down, a play is efficient if it results in 40% or more yards toward a first down. 
  • On second down, a play is efficient if it results in 50% or more yards to reach a first down.
  • On third and fourth down, a play is efficient if it results in a first down.

ODK (Offense, Defense and Kicking) 

Offense, defense and kicking from your perspective

  • If your team is on offense, we’ll tag O
  • For two-point conversions, we’ll tag a K from your team’s perspective with a result of good or no goodsince a two-point conversion takes place during an extra-point attempt.
  • We use S for a scoreboard shot, if there is no action on the field due to a penalty or we can’t see the field. 

You can always flip offense and defense by making a copy of the video. 

Quarter (QTR

We’ll tag 1, 2, 3 or 4. If the game goes into overtime, we use 5 to denote all overtime situations. 

Down (DN)

Down is always tagged from the offensive perspective. We won’t tag DN on these plays:

  • Kickoff/Kickoff Return
  • Extra Point/Extra Point Block
  • Two-Point Conversion/Two-Point Conversion Block

Distance (DIST

We tag distance from the 1 to 99 yard line from the offensive perspective. If the ball is between yards, we’ll round up to the nearest yard (e.g. if the ball is between 8 and 9, the distance will equal 9). We won’t tag DIST for the following plays:

  • Kickoff/Kickoff Return
  • Extra Point/Extra Point Block
  • Two-Point Conversion/Two-Point Conversion Block

Yard Line (YARD LN

We tag the entire field on every play, even kickoffs. When we tag YARD LN we round away from the goal line so your distance matches the yard line.

Gain/Loss (GN/LS

GN/LS is always tagged from the offensive perspective. The penalty will reflect the distance that the ball moved play to play, not the distance of the penalty. We won’t tag GN/LS for kicking plays.


We tag Hash as L, M, R for each playall from the offensive perspective. We base hash on the ball position. If we’re not able to see the ball, it will be based on the quarterback.

Motion Direction (MOTION DIR)

We tag motion direction at the moment of the snap as L or R from the offensive perspective. We won’t tag shifts as part of motion direction.

Play Direction (PLAY DIR

We tag play direction as L or R from the offensive perspective. This indicates the direction of the play after the ball is snapped based on where the play moves at the line of scrimmage.

Play Type 

We tag play type from the offensive perspective on every play except penalties that occur before the snap. 


We tag result on every play from the offensive perspective.

Rejected Games

It’s up to you to send our analysts clear footage to break down. The breakdown is based on the analyst’s ability to view the game clearly and in its entirety. If we can’t see a play or it’s a scrimmage that doesn’t follow normal rules, there’s potential the breakdown data could be wrong or incomplete.

Here are a few examples of why we would reject a game:

  • Poor video quality
  • You submitted a scrimmage that didn’t follow the rules of the game.
  • The plays weren’t in order.
  • The plays submitted were only for one side of the ball.
  • There weren’t yard lines, or the yard lines weren’t marked clearly.
  • Yard lines were only drawn every 10 yards.
  • The game was only recorded from an end zone angle.